Day26 Garys Mod, training and Second Life

Did a lot of testing with Gary's Mod in HL2 - man is it amazing. Creating objects with thrusters, wheels, balloons, lights and more - crazy fun.

Had several good long discussions about FBE using Second Life as a vehicle for both an online presence and a way for students to show their work - both images and full modelled environments. We also covered using HL2 which brings a better interface and a far more emersive experience with lighting, physics and details.
Installed and tried out SL for myself after seeing it for the first time today. If only it supported importing models - then we could use our higher-end tools to do the creating and integrate the SL world into other processes.

Training - put in my application for a MAD Course. Am looking seriously at doing the full program (despite the $10K) maybe taking some serious time off for it and gardening.

[journeytime = 3.5 hours]

Day25 Training possibilities

Found out about the MAD Academy at the old Fox Studios. They look like just the ticket for the discreet product set. They look like they will be getting into Maya and such as well (with the Autodesk link now). They are the only Max centre in Sydney. A single course with them is $1250 or $1650 which is scary. Their whole program is $9900 in 3.5 months and would be a very intense experience.
Apart from this there are the uni digital media programs (COFA, UTS, USyd)

Watched some I-Robot, some more very smooth integration of digital characters.
Read a Fantastic Four magazine with a nice article on the digital effects work they had to do to bring it all to life.
Had a good talk with Vroomie about actors, directors, scripts, editing and such. I will have to try and get enough skills in place so I can contribute to the work they are doing.

[journeytime = 1 hour]

Day24 Hammer

Spent quite a bit of time learning more of the ropes of Hammer. texture manipulation, grouping and a host of subtle editing. It is definately a slow process to create even the simplest of spaces with enough detail to get it believable.
Red Centre should be lots of fun though.

Mermaid sketch for Alicia - not quite right - but the idea has merrit.
Bit of WoWing to finish up.

[journeytime = 2.5 hours]

Day23 WoWing

yes - after a long fun day out - a bit more WoWing in Winterspring and Felwood to finish up.

[journeytime = 0.5 hours]

Day22 WoWing

A good healthy dose of WoWing - goal to catch the 60s with only 2 weeks to go - eeek got myself to 56 though which is something.

Watched all of the Return of the King (extended version) - some very inspired stuff again. The bit when Pippen sings for Denethol while the Gondor soldiers ride out to their doom is beautiful.
Lots of glorious 3D integration of course, from Golum to the Oliphants etc etc etc.

[journeytime = 1 hour]

Day21 quiet

Found my drawing manga fantasy worlds book when tidying up - now to try and emulate some of it.
Add a bit of WoWing to the mix.
[journeytime = 0.5 hours]

Day20 sketches plus

A few interesting sketches (I lik ethe tennis one) and some serious WoWing.

things I still could get for the journey:

  • art supplies (esp for the life drawing)
  • office chair (and mat)
  • headphone and mic set
  • portable HDD drive for data and backup
  • Bryce or Vue or similar
  • V4 or other cheapish modelling bits
  • Printer (colour laser vs bjet)

[journeytime = 1 hour]

Day19 Hammer

Did a little more hammer work, it isnt easy for me at all yet and working with textures tricky. It is interesting seeing how much should be modelled vs textures and such.
Then to finish off - a heaps of actual HL2 (am still amazed)

[journeytime = 3 hours]

Day18 DG and some Hexagon thinking

read through the DG issue (issue 126 that Susie was sent) and it has some great stuff in there from various artists. The 3D guy (Pjero) used Bryce originally and now uses Vue5 and PoserPP. I will have to try one of the 3D landscape packages soon. Plus this does show that the cheaper suites are very capable indeed.

Had a look at the Hexagon stuff on the DAZ website and it looks amazing. The video showing the modelling and then skulpting of the creature are inspiring. It only costs $119US which looks like great value for something of this quality and feature set.

Did a little HL2 (the cinematic feel is awesome - very intense) and then some WoW for good measure.

[journeytime = 1 hour]

Day17 Hammer and sketching

Did the intro tutes for hammer and it was all coming back to me. Hammer is pretty good and very fast using the built-in textures etc. I will have to do some more work on how to get them to wrap around things nicely.
Then did a little room start - but the graphics was going funny. So to test I fired up HL2 and it was running beautifully - so well that I played a little. It is just sooo good.

I did a sketch for a dragon-hand for Wesley's shirt - should be fun.
Plus a nice little drawing of a thin dress warrior while watching The Two Towers - lovely stuff.
WoW was fun - tinkering with the Blood Elves a little and then takong Oggy out to slay 60s while 55 - super.
[journeytime = 3 hours]

Day16 burning crusade and more

WoW expansion installed and running - blood elves are very nice. Got it for $49.95 from Target actually (updated expenditure spreadsheet)

Did some painting of my Ork dread while watching the whole of the Fellowship of the Ring. It is a beautiful piece of work! Got into the Waaagh forum again ans saw some nice stuff as usual.

Got some DAZ spam which has their platinum membership for $99US which is too much for me atm but would give a stack of discounts if I wanted to dive into their suite more wholeheartedly.

[journeytime = 2 hours]

Day15 bits

Still havent got my WoW expansion yet - but it will come.
Started to look for an acredited course I can do in an application against the work $200K pool.
Found out more bits from Russell - I think a Red Centre model in Hammer/HL2 would be great.
Susie got a nice mag that shows off some interesting Vue and Poser work.
[journeytime = .5 hours]

Day14 GarysMod time

Following the tute and some info from Russell, purchased garysmod for HL2 ($10US) and installed the HL2 SDK. His tute is tough going and it didnt quite come together at the end - lots of errors and things not quite going to plan. But it was still good value and I got to see how many of the tools fit together.
Garysmod is lots of fun with Q opening up a model adding toolset while ingame. very nifty.

WoW's Burning Crusade is live and selling out in lotsa places - it is a big deal and lots of the guild have it already. Hit 55 in Silithus, no sign of the changes where I was adventuring, but lots of healthy guildchat about what the others were doing.

Created a new spreadsheet in Google to track expenses for this journey.
[journeytime = 3.5 hours]

Day13 HL2 fun on the horizon

Didnt do anything productive today (work and visitors).
But did start emailing Russell Lowe a new design academic that will join FBE who's initial software requests are UT2004 and HL2 plus a series of mods/plugins and utilities.
This should be fun.
[journeytime = 0]

Day12 max pawn

did the very first built in max tute - lathing the pawn - amazing how quickly you forget the details when you arent using it alot. The simple things like Alt-W to max a viewport etc. Felt good to have a play again.

Looked through the WoW Burning Crusade flash site. It is very nice as such things go, with video, great use of effects and graphics layers etc. There are a set of little games that unlock the desktop background images.

[journeytime = 1 hour]

Day11 WoW and Rayshade memories

Just a good bit of chatting and some WoW playing. The cinematic trailor for the Burning Crusade is inspirational - how do they do it? Imagine if Blizzard put a full movie together of that quality.

Steve and I had a look at some old (really old) rayshade images. These were from 1990 and truly show how far this medium has come. Remembering writing up the scene in text format to render out on the Suns into .rle format - fond memories.
[journeytime = 1 hour]

Day10 t-shirts

Added a 3rd t-shirt to the mix - this time for Alicia. So rather than the dino-hand it was a flying-unicorn-hand instead and together they all looked super.

re-installed HL2 for modding - it is a very pretty realtime world - great start.

[journeytime = 1.5 hours]

Day9 t-shirts come to life

Created 2 t-shirts using the dino-hand design - they look great.

Got in a few spots of WoW as well for good measure.
[journeytime = 1.5 hours]

Day8 Flushed Away and sketching

Went in and saw Flushed Away at the cinema. Some of the characterisation was really beautiful, I loved the female characters alot and there was a gag/reference a second. They did a good job of converting the claymation concept to their digital versions - it doesnt have the same weighty character to it - but is still lovely in its way.

I did some more dino-sketches for the boys t-shirts. The concept of using their hand with fingers as legs then their thumb as the head looks like the ticket. It is then ultra-personalised and they can see their hand growing etc. Plus it should get past the realism requirement.

Some of the other sketches were very stylised animals for Eleanor.

(none of this is 3D in any way - but with limited computer time is proving very productive)
[journeytime = 3.5 hours]

Day7 t-shirt sketches and a little gaming

Woden and Hobbes are after a hand-drawn t-shirt. We only have black - so something cartoony is called for. Dinosaurs seem to be what is wanted, Wodey I havent got something that he is happy with yet - he seems to want ultra-realism - hmmm.
Michael liked the cartoon dino-cop - have to play some more to see how I go.
Did some more riding ones and some of them are mighty cute.

WoW - am now playing in Sithilis where the 60s were.

Enrolled for the Life Drawing class starting March 3rd ($330) - Yay.

Watched a few hours of the making of Shrek2 and the directors commentary for it.

[journeytime = 3 hours]