Day19 Hammer

Did a little more hammer work, it isnt easy for me at all yet and working with textures tricky. It is interesting seeing how much should be modelled vs textures and such.
Then to finish off - a heaps of actual HL2 (am still amazed)

[journeytime = 3 hours]


Day18 DG and some Hexagon thinking

read through the DG issue (issue 126 that Susie was sent) and it has some great stuff in there from various artists. The 3D guy (Pjero) used Bryce originally and now uses Vue5 and PoserPP. I will have to try one of the 3D landscape packages soon. Plus this does show that the cheaper suites are very capable indeed.

Had a look at the Hexagon stuff on the DAZ website and it looks amazing. The video showing the modelling and then skulpting of the creature are inspiring. It only costs $119US which looks like great value for something of this quality and feature set.

Did a little HL2 (the cinematic feel is awesome - very intense) and then some WoW for good measure.

[journeytime = 1 hour]


Day17 Hammer and sketching

Did the intro tutes for hammer and it was all coming back to me. Hammer is pretty good and very fast using the built-in textures etc. I will have to do some more work on how to get them to wrap around things nicely.
Then did a little room start - but the graphics was going funny. So to test I fired up HL2 and it was running beautifully - so well that I played a little. It is just sooo good.

I did a sketch for a dragon-hand for Wesley's shirt - should be fun.
Plus a nice little drawing of a thin dress warrior while watching The Two Towers - lovely stuff.
WoW was fun - tinkering with the Blood Elves a little and then takong Oggy out to slay 60s while 55 - super.
[journeytime = 3 hours]


Day16 burning crusade and more

WoW expansion installed and running - blood elves are very nice. Got it for $49.95 from Target actually (updated expenditure spreadsheet)

Did some painting of my Ork dread while watching the whole of the Fellowship of the Ring. It is a beautiful piece of work! Got into the Waaagh forum again ans saw some nice stuff as usual.

Got some DAZ spam which has their platinum membership for $99US which is too much for me atm but would give a stack of discounts if I wanted to dive into their suite more wholeheartedly.

[journeytime = 2 hours]


Day15 bits

Still havent got my WoW expansion yet - but it will come.
Started to look for an acredited course I can do in an application against the work $200K pool.
Found out more bits from Russell - I think a Red Centre model in Hammer/HL2 would be great.
Susie got a nice mag that shows off some interesting Vue and Poser work.
[journeytime = .5 hours]


Day14 GarysMod time

Following the tute and some info from Russell, purchased garysmod for HL2 ($10US) and installed the HL2 SDK. His tute is tough going and it didnt quite come together at the end - lots of errors and things not quite going to plan. But it was still good value and I got to see how many of the tools fit together.
Garysmod is lots of fun with Q opening up a model adding toolset while ingame. very nifty.

WoW's Burning Crusade is live and selling out in lotsa places - it is a big deal and lots of the guild have it already. Hit 55 in Silithus, no sign of the changes where I was adventuring, but lots of healthy guildchat about what the others were doing.

Created a new spreadsheet in Google to track expenses for this journey.
[journeytime = 3.5 hours]


Day13 HL2 fun on the horizon

Didnt do anything productive today (work and visitors).
But did start emailing Russell Lowe a new design academic that will join FBE who's initial software requests are UT2004 and HL2 plus a series of mods/plugins and utilities.
This should be fun.
[journeytime = 0]


Day12 max pawn

did the very first built in max tute - lathing the pawn - amazing how quickly you forget the details when you arent using it alot. The simple things like Alt-W to max a viewport etc. Felt good to have a play again.

Looked through the WoW Burning Crusade flash site. It is very nice as such things go, with video, great use of effects and graphics layers etc. There are a set of little games that unlock the desktop background images.

[journeytime = 1 hour]


Day11 WoW and Rayshade memories

Just a good bit of chatting and some WoW playing. The cinematic trailor for the Burning Crusade is inspirational - how do they do it? Imagine if Blizzard put a full movie together of that quality.

Steve and I had a look at some old (really old) rayshade images. These were from 1990 and truly show how far this medium has come. Remembering writing up the scene in text format to render out on the Suns into .rle format - fond memories.
[journeytime = 1 hour]


Day10 t-shirts

Added a 3rd t-shirt to the mix - this time for Alicia. So rather than the dino-hand it was a flying-unicorn-hand instead and together they all looked super.

re-installed HL2 for modding - it is a very pretty realtime world - great start.

[journeytime = 1.5 hours]


Day9 t-shirts come to life

Created 2 t-shirts using the dino-hand design - they look great.

Got in a few spots of WoW as well for good measure.
[journeytime = 1.5 hours]


Day8 Flushed Away and sketching

Went in and saw Flushed Away at the cinema. Some of the characterisation was really beautiful, I loved the female characters alot and there was a gag/reference a second. They did a good job of converting the claymation concept to their digital versions - it doesnt have the same weighty character to it - but is still lovely in its way.

I did some more dino-sketches for the boys t-shirts. The concept of using their hand with fingers as legs then their thumb as the head looks like the ticket. It is then ultra-personalised and they can see their hand growing etc. Plus it should get past the realism requirement.

Some of the other sketches were very stylised animals for Eleanor.

(none of this is 3D in any way - but with limited computer time is proving very productive)
[journeytime = 3.5 hours]


Day7 t-shirt sketches and a little gaming

Woden and Hobbes are after a hand-drawn t-shirt. We only have black - so something cartoony is called for. Dinosaurs seem to be what is wanted, Wodey I havent got something that he is happy with yet - he seems to want ultra-realism - hmmm.
Michael liked the cartoon dino-cop - have to play some more to see how I go.
Did some more riding ones and some of them are mighty cute.

WoW - am now playing in Sithilis where the 60s were.

Enrolled for the Life Drawing class starting March 3rd ($330) - Yay.

Watched a few hours of the making of Shrek2 and the directors commentary for it.

[journeytime = 3 hours]


Day6 lotsa logos

I created a bunch more logos for Eleanor and Geoff all expanding on the theme and some of them are nice and elegant while conveying the ideas and themeology they were after. Not sure what Geoff thinks yet - but we seem to like some of them. [sample images below]

[journeytime=3 hours]

Day5 Logos

Got to do a bunch of logo work for GeoffP using an ititial brief from Eleanor and then stretching the boundaries. The logo is for his psychologist practice and they were after surfing and australian type references. Starting with their initial thoughts I created a small number of ideas for them and things are looking good.

[journeytime = 1.5 hours]

Day4 sketching

Relies over - so didnt get to do much.
Did some sketching while the kids played games and am happy with my knight and superheroes.
[journeytime = 1 hour]


Day3 New desk and ergonomics

Got a new desk and shelf unit so my ergonomics should be better now. Will look for a new chair next time to complete the set.
I didnt get alot else done today with Rellies over.
[journeytime = 1 hour]


Day2 Sketching and bits

Did a few more sketches and got another viewing of Matrix Revultions in. Read a little of the Max bible and looked up some more on lifedrawing classes. I had a browse through some online power and other models (some are inspired).
[journeytime = 1 hour]
Now off to WoW again - hit 54 yesterday so it is time to try out my upgrades.


Day1 sketching with the matrix

Not alot of progress today but a fun start to the blog.
I did 4 small pages of pencil sketches while watching the Matrix 2 and 3.
These are inspired films for their deeper thinking and their multimedia production.
I quite like the Luna Priestess sketch - should colour quite nicely.
It is very much in my style and done without reference.
I will get onto WoW in a sec and meet up with the online gang for some slaying.
[journey time = 2 hours]
thats all it could really count as :-)


Day0 Key Learning Indicators

SOFTWARE SKILLS

  • 3DS Max
  • DAZ/Poser
  • Bryce/Vue
  • Photoshop
  • AfterEffects
  • Flash
  • Illustrator
  • HalfLife2
  • Maya and others

HARDWARE

  • Laptop/Desktop/XP/Vista/Mac
  • Scanner, Digicam
  • Graphics Tablet

DESIGN CREATIVITY

  • Drawing/Sketching
  • Illustration/Life Drawing
  • Character Design
  • Story Boarding
  • Photoshop Rendering/Colouring
  • World/Story Ideas
  • Story Telling
  • Game Design
  • 3D Model Design
  • 3D Level/World Design
  • Comic Creation
  • Graphic Design

OTHER

  • Scripting/Programming
  • Management and People
  • Comminity
  • Support and Systems
  • Industry feel and experience