The Facility is a brand new little tabletop RPG from the mind of good friend Mikhail Bonch-Osmolovskiy right here in Sydney. It’s a ‘body horror reverse dungeon crawl metroidvania’ one-shot game and adventure with a unique twist on the usual roleplaying experience. I had the pleasure of playtesting this baby as well as providing all the artwork for it, plus more importantly it is now available for anyone to grab for themselves and enjoy the experience.

The Game

Check out Mikhail’s post on the game on for his perspective on things. For me this is a pretty groovy experience with some clever mechanics around the character sheet, damage and roleplaying all rolled up in a neat adventure. There is something kinda special here, our playtest game was full of fun from start to finish with the mechanics making for fun moments as well as character evolution as things unfolded. The mechanics are super simple, allowing players to get into the story and their characters straight away, I really liked how well integrated these mechanics were with the theme as well. I might write about these more again later but right now that feels like I would be spoiling the surprise.

I just love this little game and would tell you more about my character aaand what happened to them, but that will have to wait. If you can escape, what of your humanity will remain…

Mikhail has the game up in PWYW (pay what you want) style on and now on drivethrurpg as well. If the idea of such a thing appeals, go grab it!

The Art

I created a bunch of illustrations for the game in a largely b/w style that are essentially just jumbles of odd equipment and machines. The map was the first thing I created and it is a big complex affair which I like as it now reminds me of all the fun I had playing. I shouldn’t share it here though as you might play. The other illustrations are much less specific, they were kinda fun to noodle away on adding more and more little details to. I was trying this style that essentially had all the lines the same width, weight  with just the single grey layer to help define the shapes. Having it all freehand helps sell the imperfect nature of the place and that older-school feel too.