Our little 13th Age game is back again with the party formed up to venture out from Firehaven. Thrail, Sorra, Jim and now Salar as well are part of a decent sized expedition that has already met with its share of troubles.

Before we kicked off the game I did a little exploring for how Thrail (Tentacle Dwarf protector) might look like as a FATE character. I loved the storytelling brought out in our FATE game and the idea of aspects was a decent place to start. They delve deeper than all the stats and actions that 13th Age provides for in a class. Aspects foreground what makes a hero unique, what makes them tick, what makes them interesting. Even though 13th Age gives us a One Unique Thing (Thrail’s being that he is the Founder of the Red Cloak) that doesnt convey as much as the 5 Aspects that FATE brings and in FATE as the characters grew we always had new things we would have loved to include.
The thought experiment bore things like ‘hammer + groin = plan’ that would be lots of fun. He is a little rough around the edges to say the least and resorts to physical means whenever things get complicated. He is bound by his ‘oath of the cloak’ and is a ‘protector of Chilhearth’s mage maidens’ and so it goes on.

While we are pretty good as players at fleshing out games with all the non-mechanical interactions – delving into the world and all its inhabitants – FATE really put this as the centrepiece of the sessions and I loved that.

Anyhow, the sketch above started during the last game and finished up tonight. I am trying to convey that Thrail is a really fun character to be around while sharing an ale, but get on his bad side or show you are corrupt or might betray his ideals then you are going to have fist in the face and a tentacle down your throat! This was all done in Photoshop on the SurfacePro3.