Moths vs Butterflies Lens 7

I decided I should throw my current Moths vs Butterflies thinking at Jesse Schell's Lens #7: The Lens of the Elemental Tetrad. Here is a brief look at things via the 4 basic elements and where things…


GameInformer Mag and Resistance 3

I picked up my first copy of the GameInformer magazine and was pleasantly surprised at the quality therein. There are some quite insightful thoughts on the various games and nice detail on the…


AGD 1-4

Continuing my little journey (slow as it is) through Jesse Schell's The Art of Game Design, lets have a look at chapters 1 through 4. I have to say I am enjoying Jesse's approach to the vast field of…


Artist: David Levy

Time to explore the work of a class concept artist and visual director David Vyle Levy. He worked on Tron Legacy and a host of other visual projects. He has a real style for mechanical constructs…


iray and GPU rendering

With Autodesk 3ds Max turning 20, they are running a competition to create a rendered scene using a GPU engine like Quicksilver or iray. With the FBE/ASB Fermi workstation coming in soon I am keen to…


Gamey Goodness

How about this workstation platform/rig from NovelQuest, The Emporer 1510. Maybe they make these for trade shows, you would have to be pretty geeky to grab one for yourself. [NovelQuest Emporer…


Moth Weapon Study

After the set of Butterfly weapons, here are a suite of weapons from the contrasting Moths. This time the weapons are more grown and crafted with bare hands. They are more organic and feature…


Cross-Eye 3D

I hadnt tried this before (and it is pretty tricky and eye/brain hurting) but the idea of seeing 3D images this way is pretty clever non-the-less. Abduzeedo's blog post brings together a suite of…


Call of the Fireflies

I like seeing CryEngine mods, the engine brings so much visual beauty to bear without needing a huge production team. A great example is Clement Melendez' mod Call of the Fireflies. This little mod…


Biggs HDR Architecture

Abduzeedo's blog always has interesting visuals for us. This post is an interesting one, it collects together a suite of HDR photography of various pieces of interesting architecture. The effect is…


Peripherals and bits

With the date getting closer for the arrival of our new HP 8740w machines one starts looking at peripherals even more. I am looking forward to some heavy dev time in CryEngine and the modelling and…


Slate late slate

Yes, the long awaited HP Slate looks like it might actually make its grand appearance and it looks to be far from a toy. I am keen to see how nice the WACOM screen is, being able to sketch with…


Sharp Air

The new 11" and 13" Macbook Air models came out the other day and I was hoping to see one in the flesh, alas they seem to be taking their time getting into stores. With the usual slick presentation,…


Cataclysm Nears

With the first major patch set for World of Warcraft Cataclysm arriving over the weekend we had our fist taste of all the spell and talent changes. The patch and changes are extensive already, so the…


Artist: Daniel Simon

[Daniel Simon imagery via darkroastedblend.com] I came across the mighty works of Daniel Simon again the other day and his design work and sketches are a true inspiration. The vehicle designs are…


Autodesk Labs

I like the trend of big software companies to expose some of their development projects for us to not only follow, but test and use. Yet another step towards us using beta software all the time for…


MvB - Butterfly Weapon Studies

As part of fleshing out not only the world for Moths vs Butterflies and also detailing what models I will need to create to bring into the engine - here are a series of Butterfly Weaponry concept…


Clocktower

Here is a super example of Architectural Projection, the piece uses a challenging clocktower as the basis to show off its history and working with the forms. I love the section from about 5:40…


Levelling through a course

This idea comes from Lee Sheldon at Indiana University, who gives experience points as students progress through his Game Design course from level 0. The notion of using all this gaming parlance from…


AGD 0

I have just started reading Jesse Schell's The Art of Game Design. I am having fun so far, though I have only read the intro chapter which lays out where the book is headed. With my Moths vs…