Generi Emotional Throw WIP

I liked this weekly task, or at least what I have done thus far. Waht could have been a technical process of animating a throw, which is complex already with lots of weight shifts, twisting, arcs and…


Slap Animation

We started the slap animation in class, that seems like ages ago now - each week is full of so much. This was to be a small task so with just 6 keyframes and the spline curves things are looking up.…


Trip Silhouette

One of our fast tasks for the animation class was to get Generi in a nice silhouette of him tripping. Note: I didnt hurt myself or anyone in acting this one out...


The Detonator Generi - idea

I had built up about 10 ideas for something entertaining that little Generi could do for the first assignment in the animation class, ranging from ballet to bananas. The idea I have settled on has…


More Oinkfrog Maya WIP

Here are some more shots showing the Oinkfrog model coming together. I added some detail around the eye and where the main head meets his big big mouth. The sketches show some nice wrinkles where…


Oinkfrog Maya WIP

More progress on the oinkfrog. After getting the body, hands and feet looking ok, I set off on the trickier head. At first I thought I might use a box to build his huge mouth and then stitch it into…


Model'n'RigRefs

Apart from the excellent reference provided in class for our modelling and soon-to-be rigging, here are a few others that caught my eye of late. First up the entries from last year in the Dominance…


EQ 10

Everquest is 10 years old, yep it must qualify as old_school now. I have amazingly fond memories of a time (yes that long ago) when Andrew Smith and I were intrigued by the MMORPGs, EQ was new and…


Solid State Drive Awesomeness

The improvements in the relatively new technologies of Solid State Drives (SSDs) is cool to see. Check out this cool video that show the kind of performance coming our way just by switching in this…


Generi Lift WIP

One of the tasks for this week was to get little Generi to do a nice lift. Below are some quick shots of the main keyframes I setup for this. It is interesting how many controls even a simple…


Dominance War IV

The Dominance War competition brings out some class creative talent from across the many 3D and 2D communities and we are just setting sail into Comp number 4. The results people produce are…


Generi Pose Refinement

I forgot to post here an update on Generi's delicate little pose. I spent some time going through all the resources provided in week 2 on weight, balance, lines of action and more. And decided to go…


Oinkfrog Modelling WIP

I am not sure I know quite enough about character modelling in terms on deformation and rigging restrictions just yet, but the modelling has begun in Maya of my Oinkfrog. He is looking pretty good in…


Quads and Flows

One of the things I recall being trickiest in previous outings with Maya, was creating detail in one area, without creating it all the way around some geometry. Plus the solution often seemed to…


Generi Delicate Pose

One of this weeks tasks with Generi is to get him into a nice pose where he is delicately balancing on one foot. This makes for a nice exploration of posing his limbs, weight, twisting and balance…


Oinkfrogs, Moving Castles and Fortresses

The CGS article on the design and creation of the Team Fortress game is great reading. I recall with great fondness admiring the 'character' the Valve team managed to build into the game. They…


Animation and Character Refs

There have been a suite of references used in both the 3D COFA courses thus far, leading off onto yet more. First up Keith Lango’s articles, having been working on the walkcycle, these now resonate…


Apple Fun of late

There have been a range of new things coming from Appleland in the last little bit. The other day they announced some of the iPhone OS 3.0 update to come (in the US summer) and TUAW has a nice…


Archicad Virtual Building Explorer

There was (and still is) a ripple of excitement around here with Graphisoft releasing Archicad's Virtual Building Explorer. The idea of having a natural, intuitive, immersive real-time environment to…


Rigging and Silhouettes

One of the aspects we went through in class was how important a good silhouette is. This came up in both 3D classes in different contexts, first in making animation poses more readable through a good…