Day299 SC and After Effects

Critical ReviewWell finished up my critical review, so I can print it off and have one course complete for my MDM. Initially I wasnt too keen on the core theory components, but it was certainly much…


Day298 3D MDMing & Blogging in Italy

3D Week14Presentation of 3D & 2D Episode 51 for the class. I built a short presentation page on googlepages for where we are upto. We didnt end up using it, but it is there for posterity now.All…


Day297 Episode51 meets iLife

Episode51 meets iLife (iMovie and GarageBand)Armed with a bunch of renders from Maya of the various camera setups I brought the whole lot into iMovie. It was pretty easy to setup the still timings…


Day296 Animating Away & War of the Worlds

Ep51 Animating AwayI took on Shot7/8 in earnest today building the sequence with all three characters a piece at a time. After getting the basic animatic styling more in place, I moved slowly from…


Day295 Ep51 Animating & SC

Episode51 AnimatingStarted animating Bimbo for shots 7 and 8 now, the rig I had built for the test was simpler and alot easier to get the walk proces going. This more complex rig is already offering…


Day294 Future IT thoughts and The Daily Show

Future ITThere are a great many patsh down which the IT environment might head. I was part of several good discussions today concerning future IT states from Digital Studios and laptop pervasiveness…


Day293 Screen Culture & Gaming Theory

Screen CultureThe final lecture on Distributed Screens and what Anna called "Ubiquitous Screen Culture" was the topic of a fun ride through what the future might hold. Ideas around 'mixed reality',…


Day292 Vue6 peek & SC

Vue 6 checkI have log admired the beautiful visuals and the complexity leap that Vue seems to be able to deliver in the creation and rendering of landscape CG. In fact it is a source of great…


Day291 MDM and Team Fortress 2

Ep51 ProgressWe have one other still during the narrative portion of Episode51, the shot with 3D and Bimbo heading off together. There is scope for a few more in the credits of course which could be…


Day290 Animating and Massive

Episode51 AnimatingIt feels good to be onto the animation side of things in earnest now. There is something immensely satisfying about seeing things we have built come-to-life with the animations.On…


Day289 Ep51 Grouping

Episode 51 GroupworkI was feeling really frustrated with the project late last night, lots of 2 steps forwards and one step back issues. So prior to our group getting together today I set about…


Day288 MDMing

Episode51 WorkBig day for the team on our 3D&2D piece File ManagementThe whole file transfer and management side of things is quite complex, intricate, fiddly, essential, empowering and…


Day287 Ep51 work

Ep51 Maya WorkIn the scene master I started working on the cameras using Quantel PAL (720x576) set to 35m TV projection. Once I get the various shot cameras in place we can start animating to cameras…


Day286 Ep51 Work & Screen Culture

Episode 51 Scene Maya WorkI went back and removed the cluster controls from the 2Dcharacter and implemented quick-select-sets to grab the Control Vertices for the IK-spline-curves from the outliner…


Day285 Maya modelling and rigging

Episode 51 Maya Modelling and RiggingI have been really enjoying the modelling refinement work on our 2D character. Building his stylistic geometry and polygonal 'drawn' elements and their blend…


Day284 3D Printing and MDMing

3D PrintingI got my nice new copy of 3D World issue 97. I have been looking forward to this because of the feature article on 3D Printing therein. Roy Spencer's article (pp 34 - 41) gives us a quick…


Day283 Reverse Foot and Modelling

Reverse Foot TuteI ran through Will's Reverse Foot tutorial and generated the rig, controllers, IKs and driven-key relationships. The process is rather complex in one sense and I am wondering how…


Day282 Character Modeling 2

Ballisic's D'artiste Character Modeling 2On Hols I read through the extended articles/tutorials by Kevin Lanning, Timur Baysal and Zack Petroc and their Invited Artist Galleries. The work, process…


Day281 Gaming Social Contracts WD334

Jervis Johnson's Standard BearerThe new issue of White Dwarf (334 October 2007) has a nice feature article on their new expansion for WH40K aptly titled Apocalypse as it sports enormous battles to…


Day280 PC Powerplay 144

PCPP External VideocardsOn the trip I had fun reading through my PC Powerplay Issue #144 (November 2007).The Tech brief on External Videocards by Lindsay Handmer was why I purchased the mag in the…