Day269 Ballistic Char Mod 2 & Ep51 animations

Ballistic's Character Modeling 2I was in the city and found myself in the Kinokuniya Bookshop (huge thing in the Galleria Victoria). The bookshop has a huge range of books across all manner of areas…


Day268 Blogger Play, pic sketching

Blogger PlayGoogle have now given us this new little offering which simply shows us a continuous stream of images that are uploaded by blogger users (like me). So you get a random feel for the scope…


Day267 AndyH's Suzie, Bimboing and animating

Suzie by AndyHLooking through some of the amazing work in CGSociety's gallery I found a piece of work by Andrew Hickinbottom which I hadn't noticed before 1. Suzie (from Nov 2006) is her name and she…


Day266 Bimboing and Project Scope

BimboingThe modelling is still concentrating on adding features and altering global proportions. I am leaving the hair as great big spikes for now - hopefully that will help us rig it up with spline…


Day265 More Modelling

BimboingI set about today's modelling with the goal of getting a relatively complete mesh set (all components and mirrored) so James could apply his rig and see how it runs. I am really looking…


Day264 Episode51 continues

BimboingAfter sending the current model off to the team, I wrote out the steps still required in building the model (mesh) for her as: hair edges (get some light catching curves) ponytail (full…


Day263 Bimboing

Bimbo WorkGroupwork is proving to be a logistical nuisance. We all have different work and life schedules that struggle to come into alignment. In an office situation people would be systematically…


Day262 Gaming, Cinema, Heavenly Sword & more

Gaming, Cinema and a Heavenly SwordI have been looking for a little while now at the grey between computer game creation and what we see in digital cinema. Indeed, it is an area I would love to…


Day261 Stardust & Bimbo Modelling

StardustI have been looking forward to Stardust ever since seeing the trailer for it several months ago. It has a real adventure fairy-tale feel, bringing some fun ideas together with class acting…


Day260 XSI Mod Tool Discovered & 300

XSI Mod ToolFollowing leads from the XNA talk and reading in that area, I ended up at a tool from Softimage for their XSI suite which offers some interesting avenues for game modding, creation and…


Day259 Microsoft XNA, IOTBS

Microsoft XNA PresentationWent to a little presentation by Luke Drumm (from Readify) covering the new wonders of Micsosoft's XNA. This new game development platform creates a higher level VM (in much…


Day258 Web Wonders & Keith Lango

Web WondersOver the last few days I happened upon a few inspiring pieces of the web landscape. The web is certainly mature enough that people can explore the edges of the envelope and it all works.…


Day257 MDMing and other fun

MDM 3D ClassI created a page for our animatic submission over on my Googlepages area that compiles the info found here on the blog. It is interesting that it is sooo much easier to include images and…


Day256 Animatics, Maya and Lectures

Russ LectureI sat in on one of Russell Lowe's lectures for his Architecture students. He gave us a fun journey through a set of concepts around their studio project and ideas like Action,…


Day255 Ref Sketches and animatic

Reference Sketches of 15sec CharactersI worked on the reference images for our two truly 3 dimensional characters, this will allow myself and the group to start modelling them up. Even in rough form…


Day254 Stories, tutes and more

5 x Character Bio/Dossier StoriesI thought it could be good to flesh out our characters a touch with a few tales that delve into their flaws, features and relationships. So here they are: 1. INKIt…


Day253 Animatic v4

Animatic V4I did some more work on the current animatic. Which now looks like this:[right-click and choose play to kick things off] It has a certain pace to it which is energetic and kinda racey. I…


Day252 MDMing Flash

Screen CultureI enjoyed the lecture again today, covering interfaces in various ways and prompted some fascinating discussion afterwards. We spent some time talking about keyboards and pondering when…


Day251 3Dstorywork

3D StoryworkFirst step was to look at a more stylised view of 3D and new 3Dbimbo that will assist with the rig and animation by limiting artifacts and playing on the simplistic rendering that will…


Day250 3D, SC and Compositing

3D Storyboards and moreAnother whirlwind class on 3D, it is good to see Will run through things in class, but it definitively requires lots of work outside class to explore concepts and techniques on…