New teaser trailer for Gaiking, spawned from the 60s anime. Giant robots doing there thing is always fun. If we can get CD anime robots going without needing ILM, then whole worlds of anime open up for us.

Unity tutorials and Audio

I was playing with my Cartographer temp level in Unity and found myself flailing around with too many concepts at once. So I went back and ran through the full FPS tutorial on the Unity 3D site. Like many tutorials I get so many assets and the code all works first time etc, quite different to the actual process. That said, it is a fun tute and does cover a fair bit of territory, not being shy to script away.

After getting through the tute I set about creating a new audio game object that would only play when the player was above a certain height. Doing something not in the tutorial is much harder! Anyhow, after a fair bit of fiddling I finally got my script to do what I needed and was elated that it does actually work. I feel much more confident now that I can build a new version of the Cartographer level and control the soundscape for my COFA project.

Cartographer Skep Sketches

Here are a few more Skep sketches. I really like this one, this new hair and the glasses is just what I am looking for, cute, young, quirky - plus I got the drawing under control.

Here are a couple more looking at the idea and fleshing out her gear and manerisms. Mavor

The continual stream of stunning works that come through on is stunning. There is so much talent out there, not just graphic talent, but imagination as well. If you hit the FINISHED thread, you will find recent posts from members of their completed works.

Picking one such thread took me to Mavor's works a few of which are below for inspiration:

[Mavor images via his thread]

Skep the Cartographer

Skep has been popping up in a suite of sketches of late, here are a few of them showing options and evolutions. The newest ones are sporting map tubes and continue to have the compasses and such. I feel she needs to have an innocent feel, not caught up in her beauty, but be attractive anyhow. I like the pouches and bags, good for an explorer...

Guild Wars 2 Concept Art

I havent looked much into Guild Wars, it seems a wholly PvP-centric game, which isnt really for me. But I love good concept art and the works being created by the their creative team for Guild Wars 2 is gorgeous. There are so many ideas being fleshed out by their art department, creating worlds, flora, creatures, places, weapons, characters, robots and atmosphere. have the concept art videos used by Daniel Dociu at GDC on their site, here they are (audio is worth ignoring). The visuals here are an inspiration, they are bursting with depth and character, bringing forth a wealth if ideas. (Video is in 3 parts - please excuse the format here if these embeds leave silly gaps...)

One of the interesting things they did here and there was use the concept art with simple animation, this is also used in this teaser trailer:

The Guild Wars 2 site does have lots of concept art for us to draw inspiration from, which is great. Jamie Jones, Daniel Dociu and Kekai Kotaki all have work there. Here is a selection that draws me in with some depth of thinking and all that implied detail:

[Concept Art for Guild Wars 2 via the official site]

Would love to have the Art Book!

While we are here, some wallpapers as well.

[Wallpaper Art for Guild Wars 2 via the official site]

iPad and Comics as well

I am really looking forward to the joy that will come from the iPad interface, I fully expect it to take the wonderful iPhone concept to a new level. Clearly for book reading it has potential, but the screen can deliver a whole new way for us to enjoy comics. While getting comics is just too much hassle now, armed with one of these, it should bring the 'hobby' back to life.
We get a glimpse of the Marvel App in this PCMAG review:
PCMag: Apple iPad video review from Reviews on Vimeo.